For
starters, you should probably know that Lumosity– www.lumosity.com - is “a San Francisco-based
company that provides an online brain training program, where subscribers play
nearly 40 different games to improve attention, flexibility, memory and problem
solving. It launched in 2007 and has about 40 million subscribers.”
Let
me see, if the US population is roughly 320 million people, which means
something like 12 – 13 % of us is training our brains on Lumosity which seems
incredibly high…and it doesn’t count all the other online brain exercise
programs out there like Cogmed (http://www.cogmed.com/) and PositScience (http://www.positscience.com/ ).
Shelli
Kelser is a assistant professor of psychiatry and behavioral sciences and I
read about her opinion in a nicely written DailyTech.com posting by Tiffany
Kaiser: http://www.dailytech.com/article.aspx?newsid=31612.
You should know that she, like me, is a Lumosity-addict.
Here’s
the crux of Kaiser’s posting in response to the “Does it work?” question: “Shelli
Kesler, assistant professor of psychiatry and behavioral sciences at Stanford
University, seems to think it does.
Kesler
recently led a Stanford study that aimed to measure how well Lumosity's brain
training transferred into the real world. She used a small sample of 41 breast
cancer patients who had been treated with chemotherapy. Past studies have shown
that cancer patients who've undergone chemotherapy can experience cognitive impairment
for years afterward.
The
experimental group in the Stanford study played Lumosity games four times a
week for 12 weeks, and results showed that they had improved word finding, executive
function and processing speed over the control group.”
Using
breast cancer victims as the experimental group strikes me as relevant for us
brain tumor survivors. And, since I know several breast cancer chemotherapy
survivors, I’m going to pass this on to them, too.
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